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Football Manager, the world’s best-selling football management simulation played by over 20m people, is finally introducing women’s football into its virtual world.
New findings from the Entertainment Software Association (ESA) reveal that 205.1m Americans aged 5–90 are regular gamers, with 60% of US adults engaging at least weekly
In 2019, media, entertainment and travel merged amid the rise of E-tourism, with hotels and resorts levelling up their services to embrace the thrills, sights and sounds of competitive gaming.
To celebrate the eSports and Music Festival, the city’s tourism board has released a video campaign that gamifies its streets.
USA – Unblockable is a new platform that enables fans to buy, exchange and sell digital tokens that are tied to pro-athletes.
The World Health Organization has officially recognised gaming as an addictive disorder, but it fails to contextualise this against gaming as a positive influence on mental wellbeing.
Eobuwie.pl opens its first physical store, Uniform uses AR for digital feedback on products, Google reveals latest innovations at its I/O conference.
Ace & Tate reflects individual identity through eyewear, Four Seasons offers personal submarine journeys, Pinterest considers beauty inclusivity.
With exponential growth across Asia and North America, the eSports channel is becoming a key way to reach male Millennials.